package com.cosina.game.crystallight.model.battle.ability.crystal;

import com.cosina.game.crystallight.model.battle.Ability;

public class MineAbility extends Ability {

	@Override
	public int getId() {
		return Ability.MINE;
	}

	@Override
	public int needMana() {
		return 100;
	}

	@Override
	public int getFrameId() {
		return getId();
	}

	@Override
	public void doHandler() {
		
	}
}
